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3D Graphics in The Sims 2

Anomaly of Shadows

The Sims 2 Textures Close Up

There is one anomaly of this bedroom scene that we can't explain. Why didn't the lighting effects cast a shadow of the table on the wall?

Indeed, going through all the screen shots that Maxis has released for The Sims 2, it looks like nearly all the shadows on the walls come only from a single light source located high and slightly behind the viewer.

Perhaps Maxis did this on purpose to save some CPU time -- ray-tracing is a real CPU hog -- because the viewer is not likely to notice. Rooms tend to be very large in the The Sims and walls are generally just a backdrop for the real action.